Tarasque is chock-full of features so it takes some time to get a feel for what is happening on the grid. Here is what you need to look out for.
Cascading Wins
The first thing to say is that Tarasque is a Cascading Wins game. After every winning spin, winning symbols are removed from the grid and new ones drop in to replace them. If more clusters are created, then the process repeats, and so on until no more clusters form.
Clusters form triggering cascades in testingMorphing Clusters Grow In Size
During the game you’ll see a little guy peeking out of the tower in the top right of the grid. This is Mage – presumably a magician – and it’s his Tower. He will be holding a circular plate on which one symbol from the pay table is displayed. All corresponding symbols on the grid are surrounded by a blue halo so you can see easily which they are.
IF a cluster forms which is made up of the relevant symbol, then all symbols in that cluster will transform into one from an adjacent space on the grid. In doing so, the cluster grows in size.
Celestial Blessings Bring Multipliers
Celestial Blessings are awarded when a classical image of a baby with wings on a cloud, or a giant hand pointing down from the clouds, passes over the grid. This will randomly drop a 2x, 3x, 4x, 5x, 10x or 20x multiplier onto a Cluster to increase its value.
A 10x celestial blessing in testingProgress Bar And Random Features
To the left of the grid is a Progress Bar, represented by a series of fanfare trumpets that increase in size from top to bottom. Each one displays a random feature. After a winning spin, the progress bar is filled a little. If the subsequent cascade creates another win, then the progress bar is filled further. When it reaches the next level, a fanfare is sounded and the respective feature for that section of the bar is activated.
The features are ….
Wild Spikes – a random number of wilds is added to the grid. The higher up the progress bar the feature is, the more wilds are added.
Blazing Gaze – a searing laser beam from the eyes of the Tarasque causes all low payers to be removed from the grid, triggering another cascade. When the feature is higher up the progress bar, then low payers will also be removed from subsequent cascades too.
Mage’s Morph – a random number of morphing symbols are added to the grid. The higher up the progress bar the feature is, the more morphing symbols are added.
Bulking Beast – the Tarasque beast increases in size with each win.
See the progress bar to the left of the grid with 2 secions highlightedThe Tarasque Wild – Devour & Unleash Feast
At the start of each round, Tarasque appears in a tower at the the top left of the grid. But at the same time as your first feature is activated from the progress bar, then he vacates his position and sticks his head out from one random position on the grid. He is now a wild symbol substituting for all pay symbols to complete clusters. But unlike a standard wild, when he forms part of a cluster, then he eats all other symbols in that cluster.
Once a cascade sequence has ended because no more wins have been created OR when all features have been activated, then the Tarasque throws up ALL the symbols he devoured, back onto the grid. This happens in stages. He starts by throwing up the lowest value symbols. When no more wins are created from this stage, then the symbols of the next value up are thrown up. And so on until there are no more symbols to throw up and no more wins.
Useful Tip: Check the top of the grid where a special meter shows how many of each symbol have been collected in the current cascade. It will also show how many more have to be thrown up from each symbol type during the Unleash phase of this feature.