Wilds and xNudge Wilds light up the base game in El Paso Gunfight but it’s really the free spins round that you want to trigger. Here is how it all works.
Stoudenmire xNudge Wilds
xNudge Wilds are a trademark NLC feature. In this case they are represented by the Stoudenmire Wild, stacked 3 rows high on the middle 3 reels. When they land they always nudge up or down until they are completely visible. Each nudge increases their win multiplier by 1x
If more than 1 xNudge Wild forms part of a win then the multipliers are added together before being applied.
Deputy and Marshall Raids
When Deputy Badges appear on the reels, ALL instances of the lower value pay symbols are transformed into one single low value symbol chosen at random.
And when Marshall Badges appear on the reels, so ALL instances of high value icons on the reels are transformed into ONE high value icon chosen at random.
At the same time, when BOTH badges appear, the reel set transforms to a 4-3-3-3-4 layout and all low value symbols transform into the same low value symbol and all high value symbols transform into the same high value symbol. AND both badges turn wild.
NOTE: The difference between the two volatility levels in this game is because in the high setting the Deputy appears on reel 1 and the Marshall on reel 5. In the extreme setting the Marshall appears on reel 1 and the Deputy on reel 5.
4 Dead in 5 Seconds
This neat feature only triggers if you land all 4 premium character symbols AND Stoudenmire on one spin in the base game. Then, a re-spin is granted in which Stoudenmire expands to cover ALL THREE middle reels with his multiplier active for any wins.
THREE Free Spins Rounds
There are 3 free spins rounds in El Paso Gunfight, triggered by landing combinations of skull scatters and badges.
3 Scatters triggers free spinsGunfight Spins
Landing 3 scatters will trigger 8 Gunfight Spins. You can choose which reel configuration you want to play on again at this point for high or extreme volatility.
When the round begins then the scatters that triggered it transform into Jumping Wilds, which move across the screen on each spin landing on a different position each time. If these Wilds land on a Stoudenmire Wild, his multiplier is doubled.
NLC say it takes 245 spins on average to trigger the free spins rounds. So be ready for a long wait!
Deputy or Marshall Gunfight Spins
If you land 3 scatters plus a badge in the base game, OR a badge in the Gunfight Spins, then you’ll get 9 Deputy or Marshall Gunfight Spins.
Now, the same rules apply with Jumping Wilds. However, in this case, badges that land are sticky for the rest of the round.
Drunken Gundfiguth&r Spins
Finally, this free spins round is triggered by landing 3 scatters AND BOTH badges in the base game, OR by landing both badges during Gunfighter Spins.
Now, the game opens up to the 4-3-3-3-4 layout and each scatter AND badge that triggered the round (5 in total) become Jumping Wilds. And if a Jumping Wild lands on a Stoudenmire Wild then the Stoudenmire Wild multiplier will double and it will become sticky for the rest of the round.