It doesn’t take long to figure out what is happening in Fear the Dark. Like most Hacksaw games, it’s pretty simple stuff.
Full Moon Feature
During the base game, you should be looking out for the Full Moon scatter. This symbol only needs to land once on its own to trigger the Full Moon feature. Between 2 and 5 symbol multipliers now become active, displayed at the top of the grid.
These multipliers can be 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 50x or 100x.
These multipliers will be applied to any winning clusters made up of the corresponding symbols in the current cascade. But they also extend the cascade because when no more winning clusters are formed, then the symbol multipliers are removed one by one from left to right. And each time one is removed, corresponding symbols AND all low payers are removed from the grid, which may create more winning clusters for you, and so on.
The round will only end when ALL symbol multipliers have been removed.
Alone in the Dark And Darkness Spins Bonuses
The free spins round in Fear the Dark has an interesting two-part format. To trigger it you need to land at least 3 free spins candle scatters. 3 scatters gets you 10 spins and 4 gets you 15 spins. You can add a further 4 spins during the round for each scatter landed.
During Alone in the Dark you have more chance of triggering the Full Moon feature.
However, there is a twist. During free spins, candles burn around the grid. Once your spins are used up, the candles are all extinguished and the Darkness Spins are activated, starting with 2 free spins.
Before each Darkness Spins the grid shrinks in size, first to 4×4, then to 2×2. However, if you can trigger Full Moon, then the grid will return to 6×6 and you’ll start with 2 Darkness Spins again. And … you can re-start the whole round by landing another candle scatter, re-setting the grid and starting Alone in the Dark Spins.
All this madness only ends when you run out of Darkness Spins and no scatters – Full Moon or Candle – land.