It May Take A Few Plays To Understand Reactoonz 2
A criticism that could rightly be levelled at this game is that it is confusing, particularly on first few plays. There is a lot going on, and several new features have been added on top of what we find in the first version. However, after a few plays (in demo mode I suggest) it will quickly start to make sense.
In simple terms, Reactoonz 2 is all about converting standard wilds into electric wilds and filling the two meters to unlock further wilds and bigger wilds. All of which will help you to build bigger clusters and score better wins.
Throughout the game you have the Cascading Wins mechanic that helps to keep things rolling along. Here, after any win, winning symbols are removed from the reels and new ones drop in to replace them. If more winning clusters are formed, then the process repeats. And so on, until no more wins are formed.
After each sequence comes to an end the two meters re-set and you are back to the start.
The Fluctometer and Building Electric Wilds
To the right of the grid, at the top, you have the Fluctometer. This will help you to earn extra wilds to help build clusters.
The Fluctometer about to drop 2 Electric Wilds onto the gridOn each spin, one of the Reactoonz symbols from the paytable becomes a fluctuating symbol. If one of the fluctuating symbols is part of a winning combination, then it converts into an Electric Wild AND a space on the Fluctometer is filled.
Once the meter is filled completely – there are 11 charges on it – then between 1 and 3 Electric Wilds are added to the grid.
What are Electric Wilds? These can substitute for all other symbols but they also perform magic when two appear on the grid. A charge form between them causing them to zap normal Reactoonz symbols off the reels to trigger further Cascade action.
Quantometer Has FOUR Levels And FOUR Features
Also to the right of the grid, and sitting under the Fluctometer, is the Quantometer.
This one gets filled with one charge every time a Reactoonz symbol is zapped off the grid by an Electric Wild. There are four levels on the meter. Each time the meter fills to the required level, then another kind of Wild is released onto the grid.
An electric wild is added to the QuantometerLevel 1 is reached at 55 charges. FOUR additional Energoon Wilds are added to the grid.
Level 2 is reached at 85 charges. A 2×2 super-sized Energoon Wild is added to the grid. Now, 30 charges are discounted from the meter.
Level 3 is reached at 110 charges. A 3×3 Gargantoon Wild is added to the grid. It breaks down into 2 2×2 wilds and finally 9 1×1 wilds IF it is part of a Cascade.
Level 4 is reached at 135 charges. A 2x multiplier is applied to ALL wins AND Gargantoon Wilds are now in play on the grid too.
Wild Pair Explosions Cause Bigger Avalanches
One of the most exciting features of the game is the Wild Pair. This only activates at the end of your Cascade sequence and when there are two or more Electric Wilds left on the grid.
If the two Electric Wilds are next to one another, then all other symbols bar wilds are removed. If they are not next to each other, then only symbols between them and surrounding them are removed. Those symbols that are removed add charges to the Quantometer so this can massively boost your charge level and help you to add more wilds to the grid and potentially trigger more wins.