Reactoonz 2

By Play n Go

Reactoonz 2 is a 7x7 Cluster Pays slot from Play n Go and the follow up to one of the studio’s most successful slots of all time. The games uses a Cascading Wins mechanic to build extended sequences of wins during which two meters – Fluctometer and Quantometer – are filled with charges. Filling the meters unlocks additional features including electric wilds that zap other symbols off the grid to trigger more Cascades, and super-sized wilds.

This is a thrilling, high variance slot with a maximum win potential of 5,083x. Spins start from 10p.

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Game Name Reactoonz 2
Developer Play n Go
Release Date November 2017
Rows 7
Reels 7
Paylines Grid Slot
RTP Rate 96.20% | 94.20% | 91.20% | 87.20% | 84.20%
Max Win 5,083x
Min Bet £0.20

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Review Scorecard

Theme and Design: 10/10

RTP and Variance: 8/10

Maximum Win: 7/10

Symbols and Paytable: 9/10

Features and Gameplay: 10/10

Overall Score4/5

What Our Reviewer Says …

A thrilling sequel with the potential do deliver really exciting win sequences if you unlock level 4 with lots of Electric Wilds!

What We Like

  • Exciting progressive gameplay
  • Two meters to fill adds tension
  • Fun design and animations
  • Gargantoon Wilds are powerful symbols
  • Wild Pair explosion has dramatic effects

What We Didn't Like

  • Quite complex to understand
  • Top win is not huge

Theme and Design

A Super-Fun Slot With Action and Re-Action on Every Spin

The design of Reactoonz 2 is very similar to that in the first game. The grid, sitting on top of a swirling electric blue background, is filled with Toonz characters who are as charming and fun as ever, giggling, chatting and fizzing with energy as electric charges fly across the game grid. Wilds looks super cool, like glowing balls of energy as they drop onto the reels, and the two meters displayed to the right of the grid come to life as successive wins charge them up and unlock the sleeping Gargantoon Wilds.

Reactoonz 2 by Play n Go
Reactoonz 2 - fizzing with energy

The whole experience is backed with a punchy soundtrack, interspersed with bleeps and buzzes from the grid. In short, it’s a game that grabs your attention and doesn’t let go.

RTP and Variance

It’s important to remember here that Play n Go are one of those developers who have more than one RTP settings in their games, leaving it to the casino operator to decide which setting to run the game on. In this case there are five: 96.2%, 94.2%, 91.2%, 87.2% or 84.2%. Of course, you want to be playing at the optimum RTP setting if possible - and definitely avoid the lower settings – to give yourself the best chance of winning.

I verified the RTP of Reactoonz 2 at 5 slot sites we regularly use. This is what I found:

This range of RTP settings from different casinos is not uncommon. I recommend playing at MrQ or Barz Casino for the best RTP in this case.

Like the first Reactoonz game, this sequel is a high variance slot so it can swing from cold to hot very quickly, which is one of its many appeals, particularly looking at the configuration of the bonus round.

Maximum Win

At 5,083x, Reactoonz 2’s top payout is a long way from being amongst Play n Go’s highest. It is slightly better than the original which clocked in at 4,750x, but a long way behind the kind of epic potential you find in Kiss Reels of Rock (50,000x) or Raging Rex 2 (30,000x) for example.

Symbols and Paytable

The layout in Reactoonz 2 is the same as the first version, a 7x7 grid. And once again, we have a Cluster Pays format with wins triggered by landing 5 or more identical symbols in adjacent positions touching horizontally or vertically.

Reactoonz 2 Paytable
Paytable with 500x for 15 or more premium pink Toonz

The faces on the paytable will be familiar to anyone who has played the original game as well. There are 8 pay symbols in total – 4 one-eyed (cyclops) Toonz and 4 two-eyed ones. The low payers are in yellow, green, red and pink, valued at from 0.1x for 5 yellows up to 10x for 15 or more pinks. Premiums are in blue, orange, green and pink. Their values range from 0.5x for 5 blues up to 500x for 15 or more pinks. For comparison, the premium pink in the first version of Reactoonz is worth 750x for 15 or more.

And of course, there are also FOUR types of wilds – Energoon, Gargantoon, Electrics and Uncharged. These are a critical element of Reactoonz 2. Each subs in for other symbols to create win clusters. The uncharged wilds become charged on reaction to events on the grid as described below.

Features and Gameplay

It May Take A Few Plays To Understand Reactoonz 2

A criticism that could rightly be levelled at this game is that it is confusing, particularly on first few plays. There is a lot going on, and several new features have been added on top of what we find in the first version. However, after a few plays (in demo mode I suggest) it will quickly start to make sense.

In simple terms, Reactoonz 2 is all about converting standard wilds into electric wilds and filling the two meters to unlock further wilds and bigger wilds. All of which will help you to build bigger clusters and score better wins.

Throughout the game you have the Cascading Wins mechanic that helps to keep things rolling along. Here, after any win, winning symbols are removed from the reels and new ones drop in to replace them. If more winning clusters are formed, then the process repeats. And so on, until no more wins are formed.

After each sequence comes to an end the two meters re-set and you are back to the start.

The Fluctometer and Building Electric Wilds

To the right of the grid, at the top, you have the Fluctometer. This will help you to earn extra wilds to help build clusters.

The Fluctometer Unleashing Wilds
The Fluctometer about to drop 2 Electric Wilds onto the grid

On each spin, one of the Reactoonz symbols from the paytable becomes a fluctuating symbol. If one of the fluctuating symbols is part of a winning combination, then it converts into an Electric Wild AND a space on the Fluctometer is filled.

Once the meter is filled completely – there are 11 charges on it – then between 1 and 3 Electric Wilds are added to the grid.

What are Electric Wilds? These can substitute for all other symbols but they also perform magic when two appear on the grid. A charge form between them causing them to zap normal Reactoonz symbols off the reels to trigger further Cascade action.

Quantometer Has FOUR Levels And FOUR Features

Also to the right of the grid, and sitting under the Fluctometer, is the Quantometer.

This one gets filled with one charge every time a Reactoonz symbol is zapped off the grid by an Electric Wild. There are four levels on the meter. Each time the meter fills to the required level, then another kind of Wild is released onto the grid.

Electric Wild Added To The Quantometer
An electric wild is added to the Quantometer

Level 1 is reached at 55 charges. FOUR additional Energoon Wilds are added to the grid.

Level 2 is reached at 85 charges. A 2×2 super-sized Energoon Wild is added to the grid. Now, 30 charges are discounted from the meter.

Level 3 is reached at 110 charges. A 3×3 Gargantoon Wild is added to the grid. It breaks down into 2 2×2 wilds and finally 9 1×1 wilds IF it is part of a Cascade.

Level 4 is reached at 135 charges. A 2x multiplier is applied to ALL wins AND Gargantoon Wilds are now in play on the grid too.

Wild Pair Explosions Cause Bigger Avalanches

One of the most exciting features of the game is the Wild Pair. This only activates at the end of your Cascade sequence and when there are two or more Electric Wilds left on the grid.

If the two Electric Wilds are next to one another, then all other symbols bar wilds are removed. If they are not next to each other, then only symbols between them and surrounding them are removed. Those symbols that are removed add charges to the Quantometer so this can massively boost your charge level and help you to add more wilds to the grid and potentially trigger more wins.

Final Verdict

I really enjoyed this game. Despite initial reservations about the complex features and triggers, it quickly became easy to follow. The best way to find out is to start playing for yourself and you’ll soon learn it. The objective always is to charge the Quantometer as far as possible simply by removing Reactoonz from the grid either by Cascading wins or with Electric Wilds reacting with each other. The further you go, the more exciting it gets with bigger wilds dropped on the grid and more electric wilds in play. What impressed me most is that despite its high volatility, it never felt like a tight game. Most spins produced a win and Cascade sequence of some kind, even if many were cut short before things got really interesting. And with such an entertaining interface, even the small wins are fun.

Personally, I think there is enough difference between this and the original Reactoonz to make it worth your while. Or courses, it would have been even better if Play n Go had powered-up the max win still further, and I advise to keep an eye on the RTP wherever you play, but otherwise Reactoonz 2 is well deserving of its high score here.

Who Made Reactoonz 2?

  • Name: Play n Go
  • UK License: Remote 021725-R-304911-020
  • Total Games: 200 +
  • Known For: Grid slots, high variance slots, huge range of themes, styles and maths models
  • Popular Slots: Book of Dead, Reactoonz 1 and 2, Troll Hunters 2, Rise of Olympus
Play n Go

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